Vampire looks exactly the same as he did on VZP 4.2.
WEREWOLF:
Nukes: (all nukes at melee range)
Flesh Hunger - deals low damage to a single target but heavily slows, great for builders
Force of Lycan - Temporarily convinces to neutral, even builders, very dangerous (neutral turned slayers will attack other slayers and can be killed by other slayers-however, they will still be able to level up)
Envenomed Fangs - Single target, very high damage per second, good multi-purpose nuke
Claw Pierce - Chance to instantly kill target if hit from behind, can kill both slayers and builders
Support:
Enraged Killer - Growing damage on single target for continuing attacks, passive
Lycanthrope - Temporary attack speed bonus, uber attack speed, dispellable
Prowl - Invisibility, reduces movement speed but deals backstab damage on impact, dispellable
Adrenaline - Attack speed bonus depending on enemies in range, uber in arenas, dispellable
Explore:
Fetch - Detects alive units in range, good for arenas
Wolf Spirits - summons wolf which heads to the random builder, chance to find few bases at a time
Child of the Night - passive true sight at night
Healing:
Fury of the Lycan - Heals his wounds using damage taken (means if we attack werewolf when this spell is working 200 damage will actually heal him for 200)
Revitalize - Heals extact % of hitpoits (3% +3% per level) weak on early game, but very powerful on late
Rabid - Passive regeneration
Bloodthirst - Strong Aoe healing depending on enemies in range, good in arenas
WRAITH:
Essence of Evil - Single target, pulls towards wraith, medium damage, great for pulling builders out of the base or heroes from arenas
Mist of Darkness - Self Aoe, damages and silences targets in range
Brain Sap - Steals hitpoints from target unit
Death and Decay - High damage depending on target hitpoints, Aoe, the healthier units in aoe are the higher damage is, very hard to kill anything with this spell but deals massive number of damage to multiple healthy targets, of course good use in arenas, especially gold as all heroes are then close to each other
Support:
Spiritual Tunnel - Teleport back to the middle of the map, saves plenty of time, interruptible
Inner Dive - Dive(blink) damaging all on it's path, cannot pass through structures, cliffs, trees, great for chasing fleeing enemies
Cursed Rift - Invisibility, movement speed, deals damage to units wraith passes by, will be very imba on ultimate level
Horror - Aura reducing attack speed of enemies nearby, great for fighting slayers who ARE actually fighting
Explore:
Ghostly Beam - A long range beam in front of Wraith, it's very narrow, but with wise use can explore massive number of spots
Soul Dance - Summons number of spirits around Wraith, can summon them to target locations or keep for himself when hunting
Repression - Permament flying fiend summon, this unit can be easily killed
Healing:
Spiritual Lights - Aoe spirits healing over time with strength increased by enemies nearby, good for heroes, also useful in bases with many builders and sprites as those also increase it's power, very weak against solo spots
Avante - Heals entire life with delay, interruptible
Inception - creates two clones which deal no damage and take extra damage, but by the end of the spell when they disappear all hitpoints they had left will heal Wraith, they cannot go further than 400 else they will disappear and never heal wraith
Ancestral Rift - Comes back to life amount a period ago, higher level increases time backwards
These three heroes are fully playable now.
I am currently working on Demon, and afterwards immediately starting work on Gargoyle, got some basic ideas for Chimaera (not sure if it will be released any time soon) as well, but this is a bit further case.
- Few new items for both Good and Bad ones.
- Sprite now carries two items, cannot use them, if dies items perish.
- New upgrade for Humans, Deep Pockets for second inventory slot for builders.
- Consumable store next to gold arena. Both Good and Bads can use buy items there, for their own currency.
- Map has been enlarged (my dick needs too) to just about sdk size(sigh...)
- Few new spots, also solos.
- Gold arena has been moved to the bottom right side of the map.
- Humans no longer build shops, those are available next to the slayer arena.
- Remade slayer arena.
- Remade middle of the map, praying spots look bit different and no bugs will be available now for nobody. Praying - if ever done will be a great privilege, not a way of a playing.
IF ANYONE WANTS TO HELP TESTING, LET ME KNOW ON SKYPE
Djxeed