Clan VZP

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Anti-MH System

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1Anti-MH System Empty Anti-MH System on Mon Jan 07, 2013 10:34 pm

I've been messing around with the systems in the 4.2 version trying to find out how they work, and about that anti-mh system, I think it's quite flawed.

Ok, it checks who can see an invisible unit when no player has any means to use true sight or anything to reveal it (other than mh), but it just checks it at the beginning of the game. If a player turns mh after that, he won't get caught.

I was thinking, how does mh work with alpha masks? what if you put a unit like that in an alpha which no skill/unit can reach and check who can select it (by chat command, so it can be checked more than once)?

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2Anti-MH System Empty Re: Anti-MH System on Mon Jan 14, 2013 9:49 am

Well, since VZP is no longer supported I can't really help you. Yes, it is flawed, for that reason BotD was made.

Size is Relative, Energy is Absolute.
Pain is Temporary, Losing is Forever.
Massive Pain is Relatively Short, Powerful Losing is Absolutely Forever.
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