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Critical errors

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1Critical errors Empty Critical errors on Sun Oct 31, 2010 10:40 am

Due to the fact, that errors tend to happen quite often again, I've found a nice way to (hopefully) get rid of them. When there are lots of spells in use and only a few slayers, those inactive triggers will be completely turned off. Because there isn't just one thing that causes errors this might be the cause which makes the game to crash as it checks too many triggers in use to run this exact one.

Size is Relative, Energy is Absolute.
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Massive Pain is Relatively Short, Powerful Losing is Absolutely Forever.
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